#ifndef __I_CONFIG_READER_H_INCLUDED__
#define __I_CONFIG_READER_H_INCLUDED__
#include "IUnknown.h"
namespace game
{
	namespace io
	{
		class IConfigReader: public irr::IUnknown
		{
		public:
			virtual ~IConfigReader()
			{
			}

			virtual void readConfig(const c8* file) = 0;
		};
	}

}

#endif